1962 AFL Season Imperialism Map

Territory Changes

Team Territory Control

This table shows all teams sorted by the number of territories they control.

Final standings: the Dallas Texans finished on top with 4 of 8 territories (50.0%).

Team Territories Controlled
Dallas Texans 4 (50.0%)
Oakland Raiders 4 (50.0%)

Play with the AFL Map

Simulate your own territory battles — spin the wheel, input results, and see what happens.

Imperialism Map is proudly sponsored by another of my projects:

Territory Creator


Sales territory management software

Because not all territorial conquests happen on the field.

Territory Mapping Software

Map Features

  • Click any territory to trace its conquest history
  • Explore seasons going back to the league's first year

How AFL Territory Conquest Works

At the start of each season, every team owns the territory closest to their stadium. Win a game, take ALL of your opponent's land. Lose, and everything you built disappears. Simple rules, brutal consequences.

Territory Rules

  • Each team owns the land closest to their stadium
  • Win = take ALL of the loser's territory
  • Lose = lose everything
  • Territory accumulates all season - no resets until next year

View Complete Rules & FAQ

Data sources: Game data from Sports Reference; venue data from VenueStats .

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Season Records

The standout territory feats of the season.

Biggest Land Grab
+4
in a single day (1962-12-16)
Longest Reign
7
straight days as leader
Most Conquered
9
territories taken all season
Biggest Collapse
−4
lost in one day (1962-11-23)

Team Directory

Each team's season at a glance — days spent leading the map, largest empire, territory conquered, and the rise-and-fall sparkline. Sorted by who dominated.

Cotton Bowl stats

7 days led peak 4 +9 taken

Mile High Stadium stats

1 day led peak 2 +3 taken

Frank Youell Field stats

0 days led peak 4 +4 taken

War Memorial Stadium stats

0 days led peak 4 +4 taken

Robertson Stadium stats

0 days led peak 4 +7 taken

City Stadium stats

0 days led peak 2 +4 taken

Polo Grounds III stats

0 days led peak 2 +1 taken

Questions or Feedback?

Got ideas for making these maps better? Found something weird? Want to suggest a new feature?