NBA Imperialism Map
Team Territory Control
This table shows all teams sorted by the number of territories they control.
| Team | Territories Controlled |
|---|
NBA Imperialism Map Status
Map updated with games through
Welcome to Imperialism Map!
The NBA imperialism map that actually keeps up with the season. With 82 games per team, territories change almost daily — and our interactive map captures every shift.
What makes this different? The timeline slider. Jump back to opening night, fast-forward to last night’s upset, or find that exact moment when the Lakers lost California to the Kings. This isn’t just a map; it’s the entire story of the NBA season, game by game.
Winning streaks build empires. Road wins steal territory. Updated within 24 hours of every game.
Map Features
- Rewind to any game day with the timeline slider
- Updated daily during the 82-game grind
- Filter by conference (East vs West dominance)
- Works perfectly on mobile for checking during timeouts
- Zoom in to see exactly who owns any territory
- Historical seasons archive from past years
Sponsored by Territory Creator
Imperialism Map is proudly sponsored by another of my projects:
Territory Creator
Sales territory management software
Because not all territorial conquests happen on the field.
How NBA Territory Conquest Works
Every NBA team starts with territory based on a Voronoi diagram from their location - creating natural boundaries where each point on the map belongs to the nearest team. Win a game, claim your opponent's entire empire. Lose, and watch your territory disappear. It's beautifully simple and brutally unforgiving.
Territory Rules
- Each team starts with territory nearest their (Voronoi diagram)
- Win = you take ALL of the loser's current territory
- Lose = you lose everything (even if you had 40 territories)
- Territory accumulates all season - no resets until next year
Random NBA Team Generator
Click the button below to generate a random NBA team.
Pick a Random NBA TeamMore NBA Seasons
Questions or Feedback?
Got ideas for making these maps better? Found something weird? Want to suggest a new feature?